| which requireth six goode dise. The firste to pley, shall be choosen by the greatest throw of a die, and thys having beene desided shall passe from eache Player to the sinister in turn. At eache turn, a Pleyer doth throw the six dise. At eache throw a die which doth leane with no side facing up must be throwen oer. He then shall keepe some, or all, of eny Points throwen, setting aside eache die thus counted. He shall then chewes whether to stop, or to continue. To continue, all dise remaining without Points be throwen. At every throw, some Points must be made, else the turn doth end with all Points of that turn forfeit, thys being the dred Farkle. Thus must eache Pleyer choose wiseley when to stop throwing, lest he farkle away all of his Points. Exception is made that a Player with noe Points cannot stop throwing until he reacheth at leaste 1 .000 Points or doth farkle, and a Player with Points cannot stop throwing in a turn until he reacheth at leaste 350 Points. one spotte 100 five spotts 50 three of one spotte 1000 three of two spotts 200 three of three spotts 300 three of four spotts 400 three of five spotts 500 three of six spotts 600 Four of the same, doth double three. Five of the same, doth double four. Six of the same, doth double five. Three Paires in a throw 500 One of eache face 1500 To continue, when only one die remaineth without Points, a Pleyer doth have three throws by which to make Points, that is a one spotte or a five. To continue, when all six dise have Points, all six be throwen. The firste Pleyer to end his turn having scored Him 10.000 points or more doth signal the final Round. Eache Pleyer in turn doth then have one laste turn to passe the greatest Score. When the laste Pleyer in the laste Round doth end His turn, He with the greatest Score doth win. Wager not upon thys Game of Farkle, for suche is dicing and as suche is againste the Law of our goode Queene Elizabeth. |
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